Latvia - Games Operated By Coins, Banknotes Or Discs - Market Analysis, Forecast, Size, Trends And Insights
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View PricingCoin Game Price in Latvia - 2023
Contents:
- Coin Game Price in Latvia (FOB) - 2022
- Coin Game Price in Latvia (CIF) - 2022
- Coin Game Exports in Latvia
- Coin Game Imports in Latvia
Coin Game Price in Latvia (FOB) - 2022
The average coin game export price stood at $437 per unit in 2022, falling by -17.2% against the previous year. In general, the export price saw a abrupt setback. The pace of growth appeared the most rapid in 2015 an increase of 82% against the previous year. Over the period under review, the average export prices hit record highs at $1,917 per unit in 2017; however, from 2018 to 2022, the export prices remained at a lower figure.
There were significant differences in the average prices for the major external markets. In 2022, amid the top suppliers, the country with the highest price was Colombia ($7,950 per unit), while the average price for exports to Estonia ($78 per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Colombia (+16.9%), while the prices for the other major destinations experienced a decline.
Coin Game Price in Latvia (CIF) - 2022
The average coin game import price stood at $594 per unit in 2022, dropping by -12.7% against the previous year. Over the period under review, the import price, however, posted a buoyant expansion. The growth pace was the most rapid in 2013 an increase of 162% against the previous year. The import price peaked at $2,396 per unit in 2019; however, from 2020 to 2022, import prices remained at a lower figure.
Prices varied noticeably by country of origin: amid the top importers, the country with the highest price was Bulgaria ($2,219 per unit), while the price for China ($152 per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Greece (+73.8%), while the prices for the other major suppliers experienced more modest paces of growth.
Coin Game Exports in Latvia
For the fourth year in a row, Latvia recorded growth in shipments abroad of games operated by coins, banknotes or discs, which increased by 15% to 5.3K units in 2022. Overall, exports enjoyed significant growth. The most prominent rate of growth was recorded in 2021 with an increase of 81% against the previous year. Over the period under review, the exports reached the maximum in 2022 and are likely to see steady growth in the near future.
In value terms, coin game exports reduced to $2.3M in 2022. Over the period under review, exports recorded a relatively flat trend pattern. The growth pace was the most rapid in 2020 when exports increased by 7.3% against the previous year. As a result, the exports reached the peak of $2.5M. From 2021 to 2022, the growth of the exports remained at a somewhat lower figure.
Export of Coin Game in Latvia (Thousand USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
United States | 110 | 77.9 | 246 | 705 | 85.8% |
Austria | 1.4 | N/A | 561 | 462 | 591.0% |
Poland | 121 | 51.4 | 396 | 312 | 37.1% |
Burkina Faso | N/A | N/A | N/A | 58.9 | 0% |
Spain | 2.9 | N/A | N/A | 34.9 | 129.2% |
Cote d'Ivoire | N/A | N/A | N/A | 31.8 | 0% |
United Kingdom | 150 | 47.5 | 47.3 | 28.5 | -42.5% |
Togo | N/A | N/A | N/A | 20.1 | 0% |
Congo | N/A | N/A | N/A | 18.5 | 0% |
Cameroon | N/A | N/A | N/A | 17.8 | 0% |
Estonia | 233 | 332 | 0.3 | 0.1 | -92.5% |
Russia | 305 | 235 | 380 | N/A | 11.6% |
Kazakhstan | N/A | 596 | N/A | N/A | 0% |
Others | 1,381 | 1,132 | 811 | 642 | -22.5% |
Total | 2,305 | 2,473 | 2,442 | 2,331 | 0.4% |
Top Export Markets for Coin Game from Latvia in 2022:
- Austria (1456.0 units)
- United States (1146.0 units)
- Poland (952.0 units)
- Burkina Faso (427.0 units)
- Cote d'Ivoire (269.0 units)
- Congo (167.0 units)
- Togo (165.0 units)
- Cameroon (138.0 units)
- Spain (138.0 units)
- United Kingdom (96.0 units)
- Estonia (1.0 units)
Coin Game Imports in Latvia
In 2022, supplies from abroad of games operated by coins, banknotes or discs decreased by -8.7% to 1.8K units, falling for the second consecutive year after two years of growth. Overall, imports continue to indicate a sharp setback. The most prominent rate of growth was recorded in 2020 with an increase of 203% against the previous year. As a result, imports reached the peak of 11K units. From 2021 to 2022, the growth of imports remained at a lower figure.
In value terms, coin game imports declined notably to $1.1M in 2022. In general, imports faced a dramatic contraction. Over the period under review, imports reached the maximum at $8.7M in 2019; however, from 2020 to 2022, imports remained at a lower figure.
Import of Coin Game in Latvia (Thousand USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
Bulgaria | 505 | N/A | 241 | 297 | -16.2% |
United Kingdom | 124 | 294 | 179 | 268 | 29.3% |
Russia | 372 | 294 | 300 | 133 | -29.0% |
Romania | 83.0 | N/A | 88.8 | 111 | 10.2% |
Taiwan (Chinese) | 395 | 196 | 30.2 | 95.9 | -37.6% |
China | 60.1 | 51.1 | 49.9 | 34.8 | -16.7% |
Lithuania | 12.2 | 10.8 | 13.0 | 27.1 | 30.5% |
Netherlands | 1,183 | 127 | 156 | 10.8 | -79.1% |
Germany | 151 | 70.5 | 0.8 | 6.4 | -65.1% |
Poland | 53.3 | 1,725 | 2.3 | 5.9 | -52.0% |
Spain | 717 | 8.2 | 1.1 | 0.3 | -92.5% |
Austria | 3,522 | 729 | 126 | 0.2 | -96.2% |
Czech Republic | 1,101 | 27.3 | 8.7 | N/A | -91.1% |
Others | 435 | 780 | 180 | 106 | -37.5% |
Total | 8,715 | 4,312 | 1,377 | 1,097 | -49.9% |
Top Suppliers of Coin Game to Latvia in 2022:
- Romania (438.0 units)
- United Kingdom (415.0 units)
- Russia (282.0 units)
- China (230.0 units)
- Bulgaria (134.0 units)
- Lithuania (87.0 units)
- Taiwan (Chinese) (52.0 units)
- Poland (42.0 units)
- Netherlands (14.0 units)
- Germany (10.0 units)
- Austria (1.0 units)
- Spain (1.0 units)
This report provides an in-depth analysis of the coin game market in Latvia. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)
Country coverage:
- Latvia
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Latvia
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.