World - Video Games - Market Analysis, Forecast, Size, Trends and Insights
Update: COVID-19 Impact
Which Country Exports the Most Video Games in the World?
IndexBox has just published a new report "World: Video Games - Market Report. Analysis and Forecast to 2025". Here is a summary of the report's key findings.
In 2016, the global video game imports amounted to X tonnes, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most prominent rate of growth was recorded in 2008, when import increased by X% year-to-year. In that year, global video game imports reached its maximum volume of X tonnes. From 2009 to 2016, growth of global video game imports failed to regain its strength.
In value terms, video game imports stood at $X in 2016. Overall, video game imports continue to indicate a drastic slump. In that year, global video game imports attained its maximum level of $X. From 2009 to 2016, growth of global video game imports failed to regain its strength.
Top Video Game Importing Countries in the World
X. Germany (X million USD)
X. Japan (X million USD)
X. United Kingdom (X million USD)
X. France (X million USD)
X. Spain (X million USD)
X. Mexico (X million USD)
X. Australia (X million USD)
X. Netherlands (X million USD)
X. Italy (X million USD)
X. Austria (X million USD)
X. Belgium (X million USD)
X. China, Macao SAR (X million USD)
Video Game Imports By Country
The countries with the highest levels of video game imports in 2016 were the UK (X tonnes), Germany (X tonnes), the Netherlands (X tonnes), France (X tonnes), Japan (X tonnes), Spain (X tonnes), Australia (X tonnes), Mexico (X tonnes), Italy (X tonnes), Belgium (X tonnes), China, Macao SAR (X tonnes), and Austria (X tonnes), together finishing at X% of total import.
From 2007 to 2016, the most notable growth rate of video game imports, among the main importing countries, was attained by China, Macao SAR (+X% per year), while the other global leaders experienced more modest paces of growth.
In value terms, the largest video game markets worldwide were Germany ($X), Japan ($X) and the UK ($X), together comprising X% of global imports. These countries were followed by France, Spain, Mexico, Australia, the Netherlands, Italy, Austria, Belgium and China, Macao SAR, which together accounted for a further X%.
China, Macao SAR (+X% per year) experienced the highest rates of growth with regard to the video game imports, in terms of the main importing countries, over the last X years, while the other global leaders experienced a decline in the imports figures.
Video Game Import Prices By Country
The average video game import price stood at $X per kg in 2016, waning by -X% against the previous year. Overall, video game import price continues to indicate a drastic curtailment. The pace of growth was the most pronounced in 2008, an increase of X% from the previous year level. In that year, average video game import price attained its maximum level of $X per kg. From 2009 to 2016, growth of average video game import price failed to regain its strength.
Import prices varied noticeably by country of destination. the country with the highest import prices was Japan ($X per kg), while the Netherlands ($X per kg) was among the lowest.
From 2007 to 2016, the most notable growth rate of video game import prices was attained by Belgium (+X% per year), while the other global leaders experienced more modest paces of growth.
Do you want to know more about global video game market? Get the latest trends and insight from our report. It includes a wide range of statistics on
- video game market share
- video game prices
- video game industry
- video game sales
- video game import
- video game export
- video game market forecast
- video game price forecast
- key video game producers
All data provided in this article covers the following product: HS Code X - Video game consoles and machines, articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment.
Source: IndexBox AI Platform
This report provides an in-depth analysis of the global video game market. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2025.
Making Data-Driven Decisions to Grow Your Business
A Quick Overview of Market Performance
Understanding the Current State of The Market and Its Prospects
Finding New Products to Diversify Your Business
Choosing the Best Countries to Establish Your Sustainable Supply Chain
Choosing the Best Countries to Boost Your Exports
The Latest Trends and Insights into The Industry
The Largest Importers on The Market and How They Succeed
The Largest Exporters on The Market and How They Succeed
The Largest Producers on The Market and Their Profiles
The Largest Markets And Their Profiles
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