Report Japan - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Apr 1, 2024

Japan - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights

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Japan: Video Game Console Market 2024

Video Game Console Market Size in Japan

In 2022, the Japanese video game console market increased by 211% to $X, rising for the third consecutive year after two years of decline. In general, consumption enjoyed a buoyant expansion. As a result, consumption attained the peak level and is likely to continue growth in the immediate term.

Video Game Console Production in Japan

In value terms, video game console production shrank slightly to $X in 2022 estimated in export price. In general, production, however, recorded a abrupt downturn. The growth pace was the most rapid in 2016 when the production volume increased by 9.5% against the previous year. Over the period under review, production attained the peak level at $X in 2012; however, from 2013 to 2022, production stood at a somewhat lower figure.

Video Game Console Exports

Exports from Japan

Video game console exports from Japan soared to X units in 2022, picking up by 35% compared with 2021. Over the period under review, exports saw buoyant growth. The most prominent rate of growth was recorded in 2017 with an increase of 57% against the previous year. Over the period under review, the exports hit record highs in 2022 and are likely to see gradual growth in the immediate term.

In value terms, video game console exports dropped rapidly to $X in 2022. Overall, exports showed prominent growth. The most prominent rate of growth was recorded in 2017 with an increase of 153% against the previous year. The exports peaked at $X in 2021, and then shrank notably in the following year.

Exports by Country

Germany (X units) was the main destination for video game console exports from Japan, accounting for a 49% share of total exports. Moreover, video game console exports to Germany exceeded the volume sent to the second major destination, Hong Kong SAR (X units), fourfold. The third position in this ranking was held by China (X units), with an 8% share.

From 2012 to 2022, the average annual rate of growth in terms of volume to Germany amounted to +5.7%. Exports to the other major destinations recorded the following average annual rates of exports growth: Hong Kong SAR (+15.8% per year) and China (+1.3% per year).

In value terms, the largest markets for video game console exported from Japan were the United States ($X), Germany ($X) and Hong Kong SAR ($X), together comprising 81% of total exports. These countries were followed by South Korea, Taiwan (Chinese), China, Singapore, Vietnam and the Netherlands, which together accounted for a further 10%.

Vietnam, with a CAGR of +37.0%, recorded the highest growth rate of the value of exports, in terms of the main countries of destination over the period under review, while shipments for the other leaders experienced more modest paces of growth.

Export Prices by Country

The average video game console export price stood at $X per unit in 2022, which is down by -40.8% against the previous year. Over the period under review, the export price, however, enjoyed a noticeable increase. The pace of growth appeared the most rapid in 2017 when the average export price increased by 61%. Over the period under review, the average export prices reached the peak figure at $X per unit in 2021, and then contracted significantly in the following year.

Prices varied noticeably by country of destination: amid the top suppliers, the country with the highest price was the United States ($X per unit), while the average price for exports to Vietnam ($X per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Singapore (+13.3%), while the prices for the other major destinations experienced more modest paces of growth.

Video Game Console Imports

Imports into Japan

For the third consecutive year, Japan recorded growth in overseas purchases of video game consoles, which increased by 14% to X units in 2022. Over the period under review, total imports indicated a perceptible increase from 2012 to 2022: its volume increased at an average annual rate of +2.8% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, imports increased by +64.7% against 2019 indices. The pace of growth appeared the most rapid in 2017 with an increase of 39% against the previous year. Over the period under review, imports reached the peak figure in 2022 and are expected to retain growth in the immediate term.

In value terms, video game console imports soared to $X in 2022. Overall, imports continue to indicate a relatively flat trend pattern. The most prominent rate of growth was recorded in 2017 when imports increased by 84%. Over the period under review, imports attained the maximum in 2022 and are expected to retain growth in the near future.

Imports by Country

In 2022, China (X units) was the main video game console supplier to Japan, with a 92% share of total imports. Moreover, video game console imports from China exceeded the figures recorded by the second-largest supplier, Vietnam (X units), more than tenfold.

From 2012 to 2022, the average annual growth rate of volume from China stood at +1.9%.

In value terms, China ($X) constituted the largest supplier of video game consoles to Japan, comprising 89% of total imports. The second position in the ranking was taken by Vietnam ($X), with a 10% share of total imports.

From 2012 to 2022, the average annual growth rate of value from China was relatively modest.

Import Prices by Country

In 2022, the average video game console import price amounted to $X per unit, surging by 4.8% against the previous year. Over the period under review, the import price, however, recorded a noticeable downturn. The most prominent rate of growth was recorded in 2017 an increase of 32%. The import price peaked at $X per unit in 2012; however, from 2013 to 2022, import prices stood at a somewhat lower figure.

Average prices varied somewhat amongst the major supplying countries. In 2022, amid the top importers, the country with the highest price was Vietnam ($X per unit), while the price for China totaled $X per unit.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by China (-2.3%).

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

The United States constituted the country with the largest volume of video game console consumption, accounting for 54% of total volume. Moreover, video game console consumption in the United States exceeded the figures recorded by the second-largest consumer, Japan, sixfold. The third position in this ranking was held by China, with an 8.1% share.
China constituted the country with the largest volume of video game console production, accounting for 77% of total volume. Moreover, video game console production in China exceeded the figures recorded by the second-largest producer, Japan, ninefold. The third position in this ranking was taken by Vietnam, with a 4.2% share.
In value terms, China constituted the largest supplier of video game consoles to Japan, comprising 89% of total imports. The second position in the ranking was taken by Vietnam, with a 10% share of total imports.
In value terms, the largest markets for video game console exported from Japan were the United States, Germany and Hong Kong SAR, with a combined 81% share of total exports. South Korea, Taiwan Chinese), China, Singapore, Vietnam and the Netherlands lagged somewhat behind, together accounting for a further 10%.
In 2022, the average video game console export price amounted to $2,504 per unit, declining by -40.8% against the previous year.
The average video game console import price stood at $512 per unit in 2022, with an increase of 4.8% against the previous year.

This report provides an in-depth analysis of the video game console market in Japan. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

  • Japan

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Trade (exports and imports) in Japan
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. MARKET STRUCTURE
    3. TRADE BALANCE
    4. PER CAPITA CONSUMPTION
    5. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
  8. 8. IMPORTS

    The Largest Import Supplying Countries

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Destinations for Exports

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption In 2012-2023
    5. Imports, In Physical Terms, By Country, 2012–2023
    6. Imports, In Value Terms, By Country, 2012–2023
    7. Import Prices, By Country Of Origin, 2012–2023
    8. Exports, In Physical Terms, By Country, 2012–2023
    9. Exports, In Value Terms, By Country, 2012–2023
    10. Export Prices, By Country Of Destination, 2012–2023
  12. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
    4. Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
    5. Trade Balance, In Physical Terms, 2012-2023
    6. Trade Balance, In Value Terms, 2012-2023
    7. Per Capita Consumption, 2012-2023
    8. Market Volume Forecast to 2030
    9. Market Value Forecast to 2030
    10. Products: Market Size And Growth, By Type
    11. Products: Average Per Capita Consumption, By Type
    12. Products: Exports And Growth, By Type
    13. Products: Export Prices And Growth, By Type
    14. Production Volume And Growth
    15. Exports And Growth
    16. Export Prices And Growth
    17. Market Size And Growth
    18. Per Capita Consumption
    19. Imports And Growth
    20. Import Prices
    21. Production, In Physical Terms, 2012–2023
    22. Production, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, 2012–2023
    24. Imports, In Value Terms, 2012–2023
    25. Imports, In Physical Terms, By Country, 2023
    26. Imports, In Physical Terms, By Country, 2012–2023
    27. Imports, In Value Terms, By Country, 2012–2023
    28. Import Prices, By Country Of Origin, 2012–2023
    29. Exports, In Physical Terms, 2012–2023
    30. Exports, In Value Terms, 2012–2023
    31. Exports, In Physical Terms, By Country, 2023
    32. Exports, In Physical Terms, By Country, 2012–2023
    33. Exports, In Value Terms, By Country, 2012–2023
    34. Export Prices, By Country Of Destination, 2012–2023

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