
World - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights
Global Board Game Market 2020
Board Game Market Size
The global board game market revenue amounted to $X in 2017, jumping by X% against the previous year. In general, board game consumption continues to indicate a strong expansion. The most prominent rate of growth was recorded in 2012, with an increase of X% against the previous year. Global board game consumption peaked in 2017, and is likely to continue its growth in the near future.
Board Game Production
In 2017, the global production of funfair and table or parlour games stood at X units, picking up by X% against the previous year. In general, board game production continues to indicate a strong increase. The growth pace was the most rapid in 2011, with an increase of X% year-to-year. Over the period under review, the global board game production attained its peak figure volume in 2017, and is expected to retain its growth in the near future.
Board Game Exports
In 2017, the amount of funfair and table or parlour games exported worldwide stood at X units, waning by -X% against the previous year. In general, board game exports continue to indicate a deep deduction. The most prominent rate of growth was recorded in 2011, when it surged by X% year-to-year. In that year, the global board game exports reached their peak volume of X units. From 2012 to 2017, growth of the global board game exports failed to regain its momentum.
In value terms, board game exports amounted to $X in 2017. In general, board game exports continue to indicate a deep drop. In that year, the global board game exports reached their peak level of $X. From 2012 to 2017, growth of the global board game exports failed to regain its momentum.
Board Game Exports by Country
China prevails in board game exports structure, recording X units, which was near X% of total exports in 2017. The following exporters - Japan (X units) and Mexico (X units) each reached a X% share of total exports.
From 2007 to 2017, average annual rates of growth with regard to board game exports from China stood at -X%. Mexico (-X%) and Japan (-X%) illustrated a downward trend over the same period. While the share of China (X%) and Japan (X%) increased significantly, the shares of the other countries remained relatively stable throughout the analyzed period.
In value terms, China ($X) remains the largest board game supplier worldwide, making up X% of global exports. The second position in the ranking was occupied by Japan ($X), with a X% share of global exports. It was followed by Mexico, with a X% share.
From 2007 to 2017, the average annual rate of growth in terms of value in China stood at -X%. The remaining exporting countries recorded the following average annual rates of exports growth: Japan (-X% per year) and Mexico (-X% per year).
Board Game Export Prices by Country
In 2017, the average board game export price amounted to $X per unit, remaining constant against the previous year. Overall, board game export price continues to indicate a relatively flat trend pattern. The growth pace was the most rapid in 2012, when it surged by X% y-o-y. Over the period under review, the average export prices for funfair and table or parlour games attained its maximum level of $X per unit in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.
Average export prices varied noticeably amongst the major exporting countries. In 2017, major exporting countries recorded the following export prices: in Japan ($X per unit) and Mexico ($X per unit), while China ($X per unit) and Mexico ($X per unit) were amongst the lowest.
From 2007 to 2017, the most notable rate of growth in terms of export prices was attained by Japan (+X% per year), while the other global leaders experienced a decline in the export price figures.
Board Game Imports
In 2017, the global imports of funfair and table or parlour games amounted to X units, coming up by X% against the previous year. In general, board game imports continue to indicate a noticeable curtailment. The most prominent rate of growth was recorded in 2011, when it surged by X% y-o-y. In that year, the global board game imports attained their peak volume of X units. From 2012 to 2017, growth of the global board game imports stood at a somewhat lower level.
In value terms, board game imports amounted to $X in 2017. Overall, board game imports continue to indicate a deep curtailment. Over the period under review, the global board game imports attained its peak figure level of $X in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.
Board Game Imports by Country
In 2017, Japan (X units), distantly followed by Canada (X units), Russia (X units), Australia (X units), the Philippines (X units) and Malaysia (X units) were the major importers of funfair and table or parlour games, together achieving X% of total imports. China (X units), South Africa (X units), India (X units), Mexico (X units), Norway (X units) and Kuwait (X units) occupied the minor share of total imports.
From 2007 to 2017, the most notable rate of growth in terms of imports, amongst the main importing countries, was attained by Malaysia (+X% per year), while the other global leaders experienced more modest paces of growth.
In value terms, Japan ($X) constitutes the largest market for imported funfair and table or parlour games worldwide, making up X% of global imports. The second position in the ranking was occupied by Canada ($X), with a X% share of global imports. It was followed by Australia, with a X% share.
From 2007 to 2017, the average annual rate of growth in terms of value in Japan amounted to -X%. In the other countries, the average annual rates were as follows: Canada (-X% per year) and Australia (-X% per year).
Board Game Import Prices by Country
In 2017, the average board game import price amounted to $X per unit, lowering by -X% against the previous year. In general, board game import price continues to indicate a deep decline. The pace of growth appeared the most rapid in 2008, when it surged by X% y-o-y. Global import price peaked of $X per unit in 2009; however, from 2010 to 2017, it stood at a somewhat lower level.
There were significant differences in the average import prices amongst the major importing countries. In 2017, the country with the highest import price was Mexico ($X per thousand units), while Russia ($X per thousand units) was amongst the lowest.
From 2007 to 2017, the most notable rate of growth in terms of import prices was attained by Norway (+X% per year), while the other global leaders experienced a decline in the import price figures.
Base Year | Historical Period | Forecast Period | Units |
---|---|---|---|
2022 | 2012-2022 | 2023-2030 | US$, Tons |
This report provides an in-depth analysis of the global board game market. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2025.
Making Data-Driven Decisions to Grow Your Business
A Quick Overview of Market Performance
Understanding the Current State of The Market and Its Prospects
Finding New Products to Diversify Your Business
Choosing the Best Countries to Establish Your Sustainable Supply Chain
Choosing the Best Countries to Boost Your Exports
The Latest Trends and Insights into The Industry
The Largest Importers on The Market and How They Succeed
The Largest Exporters on The Market and How They Succeed
The Largest Producers on The Market and Their Profiles
The Largest Markets And Their Profiles
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