Israel - Video Game Consoles (Not Operated By Means Of Payments) - Market Analysis, Forecast, Size, Trends And Insights
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View PricingVideo Game Console Price in Israel - 2023
Contents:
- Video Game Console Price in Israel (CIF) - 2022
- Video Game Console Price in Israel (FOB) - 2022
- Video Game Console Imports in Israel
- Video Game Console Exports in Israel
Video Game Console Price in Israel (CIF) - 2022
In 2022, the average video game console import price amounted to $458 per unit, falling by -3.2% against the previous year. Over the period under review, the import price, however, recorded a buoyant increase. The growth pace was the most rapid in 2016 an increase of 18% against the previous year. The import price peaked at $473 per unit in 2021, and then dropped modestly in the following year.
Average prices varied noticeably amongst the major supplying countries. In 2022, amid the top importers, the highest price was recorded for prices from the Netherlands ($458 per unit) and Japan ($458 per unit), while the price for China ($458 per unit) and the UK ($458 per unit) were amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by the UK (+7.3%), while the prices for the other major suppliers experienced more modest paces of growth.
Video Game Console Price in Israel (FOB) - 2022
The average video game console export price stood at $486 per unit in 2022, growing by 62% against the previous year. In general, the export price, however, saw a mild curtailment. Over the period under review, the average export prices hit record highs at $927 per unit in 2015; however, from 2016 to 2022, the export prices stood at a somewhat lower figure.
Average prices varied noticeably for the major overseas markets. In 2022, amid the top suppliers, the countries with the highest prices were the United Arab Emirates ($486 per unit) and the United States ($486 per unit), while the average price for exports to the UK ($486 per unit) and the Netherlands ($486 per unit) were amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to the Netherlands (+3.3%), while the prices for the other major destinations experienced mixed trend patterns.
Video Game Console Imports in Israel
In 2022, the amount of video game consoles (not operated by means of payments) imported into Israel stood at 174K units, with an increase of 4% on the previous year. Over the period under review, total imports indicated a strong increase from 2019 to 2022: its volume increased at an average annual rate of +11.0% over the last three-year period. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, imports increased by +40.7% against 2020 indices. The growth pace was the most rapid in 2021 when imports increased by 35% against the previous year. Imports peaked in 2022 and are expected to retain growth in the immediate term.
In value terms, video game console imports amounted to $79M in 2022. Overall, total imports indicated a buoyant increase from 2019 to 2022: its value increased at an average annual rate of +16.5% over the last three years. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, imports increased by +57.9% against 2019 indices. The growth pace was the most rapid in 2021 when imports increased by 53%. Imports peaked in 2022 and are expected to retain growth in years to come.
Import of Video Game Console in Israel (Million USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
China | 5.2 | 3.1 | 4.7 | 63.0 | 129.7% |
Japan | 0.2 | 0.1 | 0.2 | 6.5 | 219.1% |
Germany | 4.6 | 7.2 | 17.0 | 4.7 | 0.7% |
United States | 4.1 | 0.9 | 7.5 | 1.6 | -26.9% |
United Kingdom | 7.3 | 2.6 | 1.9 | 0.7 | -54.2% |
Ireland | 13.4 | 13.7 | 18.4 | N/A | 17.2% |
Others | 15.6 | 24.0 | 29.3 | 2.9 | -42.9% |
Total | 50.3 | 51.6 | 78.9 | 79.4 | 16.4% |
Top Suppliers of Video Game Console to Israel in 2022:
- China (137.6K units)
- Japan (14.2K units)
- Germany (10.4K units)
- United States (3.4K units)
- United Kingdom (1.6K units)
- Ireland (0.1K units)
Video Game Console Exports in Israel
In 2022, exports of video game consoles (not operated by means of payments) from Israel surged to 11K units, rising by 15% compared with 2021 figures. In general, exports showed a significant increase. The most prominent rate of growth was recorded in 2021 when exports increased by 211%. Over the period under review, the exports hit record highs in 2022 and are likely to see gradual growth in years to come.
In value terms, video game console exports skyrocketed to $5.6M in 2022. Over the period under review, exports posted a significant increase. The most prominent rate of growth was recorded in 2021 with an increase of 230% against the previous year. Over the period under review, the exports reached the maximum in 2022 and are likely to see gradual growth in the immediate term.
Export of Video Game Console in Israel (Thousand USD) | |||||
---|---|---|---|---|---|
COUNTRY | 2019 | 2020 | 2021 | 2022 | CAGR, 2019-2022 |
United Kingdom | 125 | 248 | 908 | 4,412 | 228.0% |
United Arab Emirates | N/A | N/A | 1.7 | 516 | 30252.9% |
Hong Kong SAR | 10.5 | 4.7 | 97.1 | 341 | 219.0% |
Netherlands | 56.9 | 27.2 | 23.8 | 105 | 22.7% |
United States | 118 | 72.6 | 247 | 70.0 | -16.0% |
Palestine | 998 | 207 | 1,134 | N/A | 6.6% |
Others | 133 | 346 | 578 | 146 | 3.2% |
Total | 1,442 | 905 | 2,990 | 5,590 | 57.1% |
Top Export Markets for Video Game Console from Israel in 2022:
- United Kingdom (9.1K units)
- United Arab Emirates (1.1K units)
- Hong Kong SAR (0.7K units)
- Netherlands (0.2K units)
- United States (0.1K units)
This report provides an in-depth analysis of the video game console market in Israel. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- Israel
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in Israel
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
-
2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
Explore the top import markets for video game consoles worldwide, including the United States, Netherlands, Germany, Japan, and more. Get key statistics and insights from IndexBox market intelligence platform.
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...
In 2016, the global video game imports amounted to X tons, ascending by X% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...