Belgium - Video Game Consoles (Not Operated By Means Of Payments) - Market Analysis, Forecast, Size, Trends And Insights
Report Update: May 1, 2024

Belgium - Video Game Consoles (Not Operated By Means Of Payments) - Market Analysis, Forecast, Size, Trends And Insights

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Video Game Console Price in Belgium - 2023

Contents:

  1. Video Game Console Price in Belgium (CIF) - 2023
  2. Video Game Console Price in Belgium (FOB) - 2022
  3. Video Game Console Imports in Belgium
  4. Video Game Console Exports in Belgium

Video Game Console Price in Belgium (CIF) - 2023

The average video game console import price stood at $640 per unit in July 2023, surging by 19% against the previous month. Over the period under review, the import price recorded strong growth. The pace of growth appeared the most rapid in September 2022 an increase of 71% against the previous month. Over the period under review, average import prices hit record highs in July 2023.

Prices varied noticeably by the country of origin: the country with the highest price was the Netherlands ($1,159 per unit), while the price for China ($199 per unit) was amongst the lowest.

From July 2022 to July 2023, the most notable rate of growth in terms of prices was attained by the Netherlands (+11.9%), while the prices for the other major suppliers experienced more modest paces of growth.

Video Game Console Price in Belgium (FOB) - 2022

In 2022, the average video game console export price amounted to $312 per unit, with an increase of 43% against the previous year. In general, the export price showed a tangible increase. Over the period under review, the average export prices reached the peak figure at $621 per unit in 2018; however, from 2019 to 2022, the export prices failed to regain momentum.

Prices varied noticeably by country of destination: amid the top suppliers, the country with the highest price was Singapore ($1,003 per unit), while the average price for exports to the United Arab Emirates ($107 per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Singapore (+17.7%), while the prices for the other major destinations experienced more modest paces of growth.

Video Game Console Imports in Belgium

In 2022, after three years of growth, there was significant decline in overseas purchases of video game consoles (not operated by means of payments), when their volume decreased by -55.7% to 331K units. In general, imports saw a deep downturn. The most prominent rate of growth was recorded in 2020 with an increase of 79% against the previous year. Imports peaked at 747K units in 2021, and then fell sharply in the following year.

In value terms, video game console imports declined remarkably to $147M in 2022. Overall, imports saw a pronounced slump. The pace of growth appeared the most rapid in 2021 with an increase of 25% against the previous year. As a result, imports reached the peak of $257M, and then shrank sharply in the following year.

Import of Video Game Console in Belgium (Million USD)
COUNTRY2019202020212022CAGR,
2019-2022
Netherlands29.033.814580.640.6%
Poland59.188.683.845.7-8.2%
France16.319.013.08.7-18.9%
China2.03.33.94.632.0%
Germany3.34.73.42.9-4.2%
United Kingdom53.553.13.90.7-76.4%
Others4.23.03.93.4-6.8%
Total167205257147-4.2%

Top Suppliers of Video Game Console to Belgium in 2022:

  1. Netherlands (204.3K units)
  2. Poland (53.5K units)
  3. France (30.3K units)
  4. China (26.8K units)
  5. Germany (6.5K units)
  6. United Kingdom (1.5K units)

Video Game Console Exports in Belgium

In 2022, after three years of growth, there was significant decline in shipments abroad of video game consoles (not operated by means of payments), when their volume decreased by -70.9% to 152K units. Overall, exports, however, showed a measured increase. The pace of growth appeared the most rapid in 2020 with an increase of 104%. The exports peaked at 520K units in 2021, and then contracted notably in the following year.

In value terms, video game console exports declined dramatically to $47M in 2022. Over the period under review, exports showed a deep downturn. The growth pace was the most rapid in 2020 when exports increased by 52% against the previous year. Over the period under review, the exports hit record highs at $114M in 2021, and then declined remarkably in the following year.

Export of Video Game Console in Belgium (Million USD)
COUNTRY2019202020212022CAGR,
2019-2022
Netherlands37.852.267.827.3-10.3%
Luxembourg4.67.412.33.9-5.4%
France7.28.213.43.9-18.5%
Switzerland0.10.94.93.2217.5%
Germany2.61.01.11.8-11.5%
Italy0.10.90.41.1122.4%
United Kingdom1.21.42.01.1-2.9%
United Arab EmiratesN/AN/AN/A0.30%
Others5.918.311.74.7-7.3%
Total59.590.311447.3-7.4%

Top Export Markets for Video Game Console from Belgium in 2022:

  1. Netherlands (73.5K units)
  2. France (18.4K units)
  3. Switzerland (15.6K units)
  4. Luxembourg (8.8K units)
  5. Germany (7.2K units)
  6. Italy (5.7K units)
  7. United Kingdom (5.4K units)
  8. United Arab Emirates (3.1K units)

Source: IndexBox Market Intelligence Platform

This report provides an in-depth analysis of the video game console market in Belgium. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

  • Belgium

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Trade (exports and imports) in Belgium
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. MARKET STRUCTURE
    3. TRADE BALANCE
    4. PER CAPITA CONSUMPTION
    5. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
  8. 8. IMPORTS

    The Largest Import Supplying Countries

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Destinations for Exports

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption In 2012-2023
    5. Imports, In Physical Terms, By Country, 2012–2023
    6. Imports, In Value Terms, By Country, 2012–2023
    7. Import Prices, By Country Of Origin, 2012–2023
    8. Exports, In Physical Terms, By Country, 2012–2023
    9. Exports, In Value Terms, By Country, 2012–2023
    10. Export Prices, By Country Of Destination, 2012–2023
  12. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
    4. Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
    5. Trade Balance, In Physical Terms, 2012-2023
    6. Trade Balance, In Value Terms, 2012-2023
    7. Per Capita Consumption, 2012-2023
    8. Market Volume Forecast to 2030
    9. Market Value Forecast to 2030
    10. Products: Market Size And Growth, By Type
    11. Products: Average Per Capita Consumption, By Type
    12. Products: Exports And Growth, By Type
    13. Products: Export Prices And Growth, By Type
    14. Production Volume And Growth
    15. Exports And Growth
    16. Export Prices And Growth
    17. Market Size And Growth
    18. Per Capita Consumption
    19. Imports And Growth
    20. Import Prices
    21. Production, In Physical Terms, 2012–2023
    22. Production, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, 2012–2023
    24. Imports, In Value Terms, 2012–2023
    25. Imports, In Physical Terms, By Country, 2023
    26. Imports, In Physical Terms, By Country, 2012–2023
    27. Imports, In Value Terms, By Country, 2012–2023
    28. Import Prices, By Country Of Origin, 2012–2023
    29. Exports, In Physical Terms, 2012–2023
    30. Exports, In Value Terms, 2012–2023
    31. Exports, In Physical Terms, By Country, 2023
    32. Exports, In Physical Terms, By Country, 2012–2023
    33. Exports, In Value Terms, By Country, 2012–2023
    34. Export Prices, By Country Of Destination, 2012–2023
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Free Data: Video Game Consoles (Not Operated By Means Of Payments) - Belgium