Report Eastern Europe - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Apr 1, 2024

Eastern Europe - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights

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Eastern Europe: Video Game Console Market 2024

Video Game Console Market Size in Eastern Europe

The East European video game console market reduced slightly to $X in 2022, which is down by X% against the previous year. Overall, consumption continues to indicate a deep setback. Over the period under review, the market hit record highs at $X in 2015; however, from 2016 to 2022, consumption failed to regain momentum.

Video Game Console Production in Eastern Europe

In value terms, video game console production fell slightly to $X in 2022 estimated in export price. In general, production continues to indicate a drastic downturn. The most prominent rate of growth was recorded in 2014 with an increase of X% against the previous year. The level of production peaked at $X in 2015; however, from 2016 to 2022, production remained at a lower figure.

Video Game Console Exports

Exports in Eastern Europe

In 2022, the amount of video game consoles (not operated by means of payments) exported in Eastern Europe reduced to X units, which is down by X% compared with the previous year. Over the period under review, exports, however, posted a strong increase. The most prominent rate of growth was recorded in 2014 with an increase of X%. Over the period under review, the exports hit record highs at X units in 2021, and then reduced in the following year.

In value terms, video game console exports contracted remarkably to $X in 2022. Overall, exports, however, posted a significant increase. The pace of growth appeared the most rapid in 2014 when exports increased by X%. Over the period under review, the exports attained the maximum at $X in 2021, and then dropped sharply in the following year.

Exports by Country

Poland represented the major exporter of video game consoles (not operated by means of payments) in Eastern Europe, with the volume of exports accounting for X units, which was approx. X% of total exports in 2022. The Czech Republic (X units) ranks second in terms of the total exports with a X% share, followed by Slovakia (X%) and Belarus (X%). Latvia (X units), Lithuania (X units) and Estonia (X units) followed a long way behind the leaders.

Exports from Poland increased at an average annual rate of X% from 2012 to 2022. At the same time, Belarus (X%), Latvia (X%), Lithuania (X%), Estonia (X%), Slovakia (X%) and the Czech Republic (X%) displayed positive paces of growth. Moreover, Belarus emerged as the fastest-growing exporter exported in Eastern Europe, with a CAGR of X% from 2012-2022. While the share of Poland (X p.p.), Belarus (X p.p.) and Latvia (X p.p.) increased significantly in terms of the total exports from 2012-2022, the share of Slovakia (X p.p.) and the Czech Republic (X p.p.) displayed negative dynamics. The shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, Poland ($X) remains the largest video game console supplier in Eastern Europe, comprising X% of total exports. The second position in the ranking was held by the Czech Republic ($X), with a X% share of total exports. It was followed by Slovakia, with an X% share.

From 2012 to 2022, the average annual rate of growth in terms of value in Poland stood at X%. The remaining exporting countries recorded the following average annual rates of exports growth: the Czech Republic (X% per year) and Slovakia (X% per year).

Export Prices by Country

The export price in Eastern Europe stood at $X per unit in 2022, which is down by X% against the previous year. In general, the export price, however, recorded a prominent expansion. The most prominent rate of growth was recorded in 2017 when the export price increased by X%. The level of export peaked at $X per unit in 2020; however, from 2021 to 2022, the export prices remained at a lower figure.

Prices varied noticeably by country of origin: amid the top suppliers, the country with the highest price was Poland ($X per unit), while Belarus ($X per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by the Czech Republic (X%), while the other leaders experienced more modest paces of growth.

Video Game Console Imports

Imports in Eastern Europe

In 2022, the amount of video game consoles (not operated by means of payments) imported in Eastern Europe reduced notably to X units, declining by X% compared with 2021 figures. Overall, imports, however, enjoyed a remarkable increase. The pace of growth was the most pronounced in 2014 when imports increased by X% against the previous year. Over the period under review, imports reached the maximum at X units in 2021, and then contracted remarkably in the following year.

In value terms, video game console imports declined notably to $X in 2022. In general, imports, however, showed a prominent expansion. The most prominent rate of growth was recorded in 2014 with an increase of X%. The level of import peaked at $X in 2021, and then shrank sharply in the following year.

Imports by Country

In 2022, Poland (X units) represented the largest importer of video game consoles (not operated by means of payments), mixing up X% of total imports. The Czech Republic (X units) took the second position in the ranking, followed by Russia (X units), Belarus (X units), Slovakia (X units) and Hungary (X units). All these countries together took approx. X% share of total imports. Romania (X units) took a relatively small share of total imports.

From 2012 to 2022, average annual rates of growth with regard to video game console imports into Poland stood at X%. At the same time, Belarus (X%), Hungary (X%), the Czech Republic (X%), Romania (X%), Slovakia (X%) and Russia (X%) displayed positive paces of growth. Moreover, Belarus emerged as the fastest-growing importer imported in Eastern Europe, with a CAGR of X% from 2012-2022. From 2012 to 2022, the share of Belarus and Poland increased by X and X percentage points, respectively. The shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, Poland ($X) constitutes the largest market for imported video game consoles (not operated by means of payments) in Eastern Europe, comprising X% of total imports. The second position in the ranking was taken by the Czech Republic ($X), with a X% share of total imports. It was followed by Slovakia, with a X% share.

From 2012 to 2022, the average annual growth rate of value in Poland totaled X%. In the other countries, the average annual rates were as follows: the Czech Republic (X% per year) and Slovakia (X% per year).

Import Prices by Country

The import price in Eastern Europe stood at $X per unit in 2022, waning by X% against the previous year. Import price indicated a tangible expansion from 2012 to 2022: its price increased at an average annual rate of X% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, video game console import price decreased by X% against 2020 indices. The growth pace was the most rapid in 2017 when the import price increased by X%. The level of import peaked at $X per unit in 2020; however, from 2021 to 2022, import prices failed to regain momentum.

Prices varied noticeably by country of destination: amid the top importers, the country with the highest price was Poland ($X per unit), while Belarus ($X per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Poland (X%), while the other leaders experienced more modest paces of growth.

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

Russia constituted the country with the largest volume of video game console consumption, accounting for 82% of total volume. Moreover, video game console consumption in Russia exceeded the figures recorded by the second-largest consumer, Hungary, more than tenfold. Bulgaria ranked third in terms of total consumption with a 2.8% share.
Russia constituted the country with the largest volume of video game console production, accounting for 82% of total volume. Moreover, video game console production in Russia exceeded the figures recorded by the second-largest producer, Hungary, more than tenfold. Bulgaria ranked third in terms of total production with a 2.7% share.
In value terms, Poland remains the largest video game console supplier in Eastern Europe, comprising 72% of total exports. The second position in the ranking was held by the Czech Republic, with a 12% share of total exports. It was followed by Slovakia, with an 8.3% share.
In value terms, Poland constitutes the largest market for imported video game consoles not operated by means of payments) in Eastern Europe, comprising 63% of total imports. The second position in the ranking was held by the Czech Republic, with a 13% share of total imports. It was followed by Slovakia, with a 6.7% share.
In 2022, the export price in Eastern Europe amounted to $586 per unit, waning by -14.8% against the previous year.
The import price in Eastern Europe stood at $448 per unit in 2022, reducing by -12.1% against the previous year.

This report provides an in-depth analysis of the video game console market in Eastern Europe. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Production in Eastern Europe, split by region and country
  • Trade (exports and imports) in Eastern Europe
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • Belarus
    • Bulgaria
    • Czech Republic
    • Estonia
    • Hungary
    • Latvia
    • Lithuania
    • Moldova
    • Poland
    • Romania
    • Russia
    • Slovakia
    • Ukraine
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

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