Report Eastern Asia - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update Apr 1, 2024

Eastern Asia - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights

Single report
Sent by email within 24h (Mon-Fri)
Subscription
Online access and download
from $350/month

Get instant access to more than 2 million reports, dashboards, and datasets on the IndexBox Platform.

View Pricing

Eastern Asia: Board Game Market 2020

Board Game Market Size in Eastern Asia

The revenue of the board game market in Eastern Asia amounted to $X in 2017, standing approx. at the previous year. The board game consumption continues to indicate a moderate shrinkage. The pace of growth was the most pronounced in 2012, when it surged by X% against the previous year. The level of board game consumption peaked of $X in 2008; however, from 2009 to 2017, it failed to regain its momentum.

Board Game Production in Eastern Asia

In 2017, the amount of funfair and table or parlour games produced in Eastern Asia stood at X units, increasing by X% against the previous year. The board game production continues to indicate a remarkable expansion. The most prominent rate of growth was recorded in 2011, with an increase of X% against the previous year. Over the period under review, the board game production attained its peak figure volume in 2017, and is expected to retain its growth in the near future.

Board Game Exports in Eastern Asia

The exports amounted to X units in 2017, declining by -X% against the previous year. The board game exports continue to indicate a drastic decline. The most prominent rate of growth was recorded in 2011, when exports increased by X% y-o-y. In that year, the board game exports reached their peak volume of X units. From 2012 to 2017, growth of the board game exports failed to regain its momentum.

In value terms, board game exports stood at $X in 2017. The board game exports continue to indicate an abrupt descent. Over the period under review, the board game exports reached its peak figure level of $X in 2008; however, from 2009 to 2017, it failed to regain its momentum.

Board Game Exports by Country in Eastern Asia

China dominates board game exports structure, recording X units, which was approx. X% of total exports in 2017. It was distantly followed by Japan (X units), making up X% share of total exports.

From 2007 to 2017, average annual rates of growth with regard to board game exports from China stood at -X%. Japan (-X%) illustrated a downward trend over the same period. China (X%) and Japan (X%) significantly strengthened its position in terms of the global exports, while the shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, China ($X) remains the largest board game supplier in Eastern Asia, making up X% of global exports. The second position in the ranking was occupied by Japan ($X), with a X% share of global exports.

From 2007 to 2017, the average annual rate of growth in terms of value in China amounted to -X%.

Board Game Export Prices by Country in Eastern Asia

The board game export price in Eastern Asia stood at $X per unit in 2017, dropping by -X% against the previous year. The board game export price continues to indicate a drastic drop. The most prominent rate of growth was recorded in 2012, an increase of X% against the previous year. The level of export price peaked of $X per unit in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.

Average export prices varied noticeably amongst the major exporting countries. In 2017, major exporting countries recorded the following export prices: in Japan ($X per unit) and China ($X per unit), while China ($X per unit) and Japan ($X per unit) were amongst the lowest.

From 2007 to 2017, the most notable rate of growth in terms of export prices was attained by Japan (+X% per year).

Board Game Imports in Eastern Asia

In 2017, approx. X units of funfair and table or parlour games were imported in Eastern Asia; waning by -X% against the previous year. The board game imports continue to indicate an abrupt setback. The growth pace was the most rapid in 2011, when it surged by X% y-o-y. In that year, the board game imports reached their peak volume of X units. From 2012 to 2017, growth of the board game imports failed to regain its momentum.

In value terms, board game imports stood at $X in 2017. The board game imports continue to indicate a deep descent. The level of imports peaked of $X in 2009; however, from 2010 to 2017, it stood at a somewhat lower level.

Board Game Imports by Country in Eastern Asia

In 2017, Japan (X units) represented the main importer for funfair and table or parlour games, making up X% of total imports. China (X units) held the second position in the ranking, distantly followed by China, Macao SAR (X units). All these countries together occupied near X% share of total imports.

Japan was also the fastest growing in terms of the funfair and table or parlour games imports, with a CAGR of -X% from 2007 to 2017. China, Macao SAR (-X%) and China (-X%) illustrated a downward trend over the same period. While the share of Japan (X%), China (X%) and China, Macao SAR (X%) increased significantly, the shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, Japan ($X) constitutes the largest market for imported funfair and table or parlour games in Eastern Asia, making up X% of global imports. The second position in the ranking was occupied by China ($X), with a X% share of global imports. It was followed by China, Macao SAR, with a X% share.

From 2007 to 2017, the average annual rate of growth in terms of value in Japan totaled -X%. In the other countries, the average annual rates were as follows: China (-X% per year) and China, Macao SAR (-X% per year).

Board Game Import Prices by Country in Eastern Asia

The board game import price in Eastern Asia stood at $X per unit in 2017, falling by -X% against the previous year. The board game import price continues to indicate a drastic descent. The growth pace was the most rapid in 2012, when it surged by X% against the previous year. The level of import price peaked of $X per unit in 2010; however, from 2011 to 2017, it stood at a somewhat lower level.

There were significant differences in the average import prices amongst the major importing countries. In 2017, the country with the highest import price was Japan ($X per thousand units), while China, Macao SAR ($X per thousand units) was amongst the lowest.

From 2007 to 2017, the most notable rate of growth in terms of import prices was attained by Japan (-X% per year), while the other leaders experienced a decline in the import price figures.

Source: IndexBox Platform

This report provides an in-depth analysis of the board game market in Eastern Asia. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2025.

Product coverage:

  • Prodcom 32404270 - Tables for casino games, automatic bowling alley equipment, a nd other funfair, table or parlour games, including pintables (excluding operated by coins, banknotes

Country coverage:

  • China
  • Democratic People's Republic of Korea
  • Hong Kong SAR
  • Japan
  • Macao SAR
  • South Korea
  • Taiwan (Chinese)

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Production in Eastern Asia, split by region and country
  • Trade (exports and imports) in Eastern Asia
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • China
    • Hong Kong SAR
    • Macao SAR
    • Japan
    • South Korea
    • Taiwan (Chinese)
    • Democratic People's Republic of Korea
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

Recommended reports

Free Data: Funfair And Table Or Parlour Games - Eastern Asia