Report China - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights for 499$
Latest Report Update: Nov 24, 2022

China - Games Operated by Coins, Banknotes or Discs - Market Analysis, Forecast, Size, Trends and Insights
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China: Coin Game Market 2022

Coin Game Market Size in China

The Chinese coin game market fell to $X in 2021, which is down by -12.1% against the previous year. In general, consumption, however, enjoyed a measured increase. Over the period under review, the market attained the peak level at $X in 2015; however, from 2016 to 2021, consumption stood at a somewhat lower figure.

Coin Game Production in China

In value terms, coin game production expanded to $X in 2021 estimated in export price. In general, production enjoyed a buoyant increase. The most prominent rate of growth was recorded in 2014 with an increase of 201%. Over the period under review, production reached the maximum level at $X in 2015; however, from 2016 to 2021, production stood at a somewhat lower figure.

Coin Game Exports

Exports from China

In 2021, the amount of games operated by coins, banknotes or discs exported from China soared to X units, with an increase of 57% on 2020 figures. In general, exports posted a significant increase. The pace of growth was the most pronounced in 2015 with an increase of 116%. The exports peaked at X units in 2019; however, from 2020 to 2021, the exports failed to regain momentum.

In value terms, coin game exports soared to $X in 2021. Over the period under review, exports continue to indicate a relatively flat trend pattern. Over the period under review, the exports attained the maximum at $X in 2014; however, from 2015 to 2021, the exports failed to regain momentum.

Exports by Country

The United States (X units), Japan (X units) and the United Arab Emirates (X units) were the main destinations of coin game exports from China, with a combined 63% share of total exports.

From 2012 to 2021, the biggest increases were in the United States (with a CAGR of +86.3%), while shipments for the other leaders experienced more modest paces of growth.

In value terms, the largest markets for coin game exported from China were Japan ($X), the United States ($X) and Australia ($X), with a combined 64% share of total exports. Mexico, Hong Kong SAR, Taiwan (Chinese), Malaysia and the United Arab Emirates lagged somewhat behind, together comprising a further 8.1%.

Mexico, with a CAGR of +42.1%, saw the highest rates of growth with regard to the value of exports, among the main countries of destination over the period under review, while shipments for the other leaders experienced more modest paces of growth.

Export Prices by Country

In 2021, the average coin game export price amounted to $X per unit, reducing by -5.9% against the previous year. Over the period under review, the export price faced a sharp decline. The most prominent rate of growth was recorded in 2016 when the average export price increased by 17%. The export price peaked at $X per unit in 2012; however, from 2013 to 2021, the export prices remained at a lower figure.

Prices varied noticeably country of destination: the country with the highest price was Australia ($X per unit), while the average price for exports to the United Arab Emirates ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was recorded for supplies to Australia (-12.3%), while the prices for the other major destinations experienced a decline.

Coin Game Imports

Imports into China

In 2021, coin game imports into China surged to X units, with an increase of 15% on the previous year. Overall, imports saw a temperate increase. The growth pace was the most rapid in 2017 with an increase of 40%. Imports peaked at X units in 2013; however, from 2014 to 2021, imports stood at a somewhat lower figure.

In value terms, coin game imports skyrocketed to $X in 2021. Over the period under review, imports continue to indicate tangible growth. Over the period under review, imports attained the maximum at $X in 2018; however, from 2019 to 2021, imports stood at a somewhat lower figure.

Imports by Country

In 2021, Japan (X units) constituted the largest supplier of coin game to China, accounting for a 88% share of total imports. Moreover, coin game imports from Japan exceeded the figures recorded by the second-largest supplier, Taiwan (Chinese) (X units), more than tenfold.

From 2012 to 2021, the average annual growth rate of volume from Japan totaled +3.0%. The remaining supplying countries recorded the following average annual rates of imports growth: Taiwan (Chinese) (+1.5% per year) and South Korea (+22.9% per year).

In value terms, the largest coin game suppliers to China were Japan ($X), Taiwan (Chinese) ($X) and South Korea ($X), together accounting for 87% of total imports.

South Korea, with a CAGR of +23.5%, saw the highest rates of growth with regard to the value of imports, among the main suppliers over the period under review, while purchases for the other leaders experienced mixed trend patterns.

Import Prices by Country

In 2021, the average coin game import price amounted to $X per unit, with an increase of 86% against the previous year. Over the period under review, the import price recorded a relatively flat trend pattern. The most prominent rate of growth was recorded in 2014 an increase of 90% against the previous year. Over the period under review, average import prices reached the peak figure at $X per unit in 2017; however, from 2018 to 2021, import prices remained at a lower figure.

Prices varied noticeably country of origin: the country with the highest price was South Korea ($X per unit), while the price for Japan ($X per unit) was amongst the lowest.

From 2012 to 2021, the most notable rate of growth in terms of prices was attained by Taiwan (Chinese) (+13.8%), while the prices for the other major suppliers experienced mixed trend patterns.

Source: IndexBox Market Intelligence Platform

Base Year Historical Period Forecast Period Units
2021 2007-2021 2022-2030 US$, Tons

Frequently Asked Questions (FAQ) :

What are the largest markets for games operated by coins, banknotes or discs in the world?
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China constituted the country with the largest volume of coin game consumption, comprising approx. 26% of total volume. Moreover, coin game consumption in China exceeded the figures recorded by the second-largest consumer, the United States, twofold. Italy ranked third in terms of total consumption with an 8.1% share.
What are the largest producers of games operated by coins, banknotes or discs in the world?
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China remains the largest coin game producing country worldwide, comprising approx. 43% of total volume. Moreover, coin game production in China exceeded the figures recorded by the second-largest producer, Italy, fivefold. The third position in this ranking was taken by India, with an 8% share.
What are the leading suppliers of games operated by coins, banknotes or discs to China?
+
In value terms, the largest coin game suppliers to China were Japan, Taiwan Chinese) and South Korea, with a combined 87% share of total imports.
What are the leading importers of games operated by coins, banknotes or discs from China?
+
In value terms, the largest markets for coin game exported from China were Japan, the United States and Australia, together comprising 64% of total exports. These countries were followed by Mexico, Hong Kong SAR, Taiwan Chinese), Malaysia and the United Arab Emirates, which together accounted for a further 8.1%.
What is the average export price for games operated by coins, banknotes or discs in China?
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The average coin game export price stood at $45 per unit in 2021, reducing by -5.9% against the previous year.
What is the average import price for games operated by coins, banknotes or discs in China?
+
In 2021, the average coin game import price amounted to $31 per unit, picking up by 86% against the previous year.

This report provides an in-depth analysis of the coin game market in China. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.


Product coverage:
• Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)
Country coverage:

Data coverage:
• Market volume and value
• Per Capita consumption
• Forecast of the market dynamics in the medium term
• Trade (exports and imports) in China
• Export and import prices
• Market trends, drivers and restraints
• Key market players and their profiles

Reasons to buy this report:
• Take advantage of the latest data
• Find deeper insights into current market developments
• Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:
1. How to diversify your business and benefit from new market opportunities
2. How to load your idle production capacity
3. How to boost your sales on overseas markets
4. How to increase your profit margins
5. How to make your supply chain more sustainable
6. How to reduce your production and supply chain costs
7. How to outsource production to other countries
8. How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
1. INTRODUCTION

Making Data-Driven Decisions to Grow Your Business

1.1
REPORT DESCRIPTION
1.2
RESEARCH METHODOLOGY AND AI PLATFORM
1.3
DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
1.4
REPORT DESCRIPTION
2. EXECUTIVE SUMMARY

A Quick Overview of Market Performance

3. MARKET OVERVIEW

Understanding the Current State of The Market and Its Prospects

3.1
MARKET SIZE
3.2
MARKET STRUCTURE
3.3
TRADE BALANCE
3.4
PER CAPITA CONSUMPTION
3.5
MARKET FORECAST TO 2030
4. MOST PROMISING PRODUCT

Finding New Products to Diversify Your Business

4.1
TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
4.2
BEST-SELLING PRODUCTS
4.3
MOST CONSUMED PRODUCT
4.4
MOST TRADED PRODUCT
4.5
MOST PROFITABLE PRODUCT FOR EXPORT
5. MOST PROMISING SUPPLYING COUNTRIES

Choosing the Best Countries to Establish Your Sustainable Supply Chain

5.1
TOP COUNTRIES TO SOURCE YOUR PRODUCT
5.2
TOP PRODUCING COUNTRIES
5.3
TOP EXPORTING COUNTRIES
5.4
LOW-COST EXPORTING COUNTRIES
6. MOST PROMISING OVERSEAS MARKETS

Choosing the Best Countries to Boost Your Exports

6.1
TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
6.2
TOP CONSUMING MARKETS
6.3
UNSATURATED MARKETS
6.4
TOP IMPORTING MARKETS
6.5
MOST PROFITABLE MARKETS
7. PRODUCTION

The Latest Trends and Insights into The Industry

7.1
PRODUCTION VOLUME AND VALUE
8. IMPORTS

The Largest Import Supplying Countries

8.1
IMPORTS FROM 2012–2021
8.2
IMPORTS BY COUNTRY
8.3
IMPORT PRICES BY COUNTRY
9. EXPORTS

The Largest Destinations for Exports

9.1
EXPORTS FROM 2012–2021
9.2
EXPORTS BY COUNTRY
9.3
EXPORT PRICES BY COUNTRY
10. PROFILES OF MAJOR PRODUCERS

The Largest Producers on The Market and Their Profiles

LIST OF TABLES
Table 1:
Key Findings In 2021
Table 2:
Market Volume, In Physical Terms, 2012–2021
Table 3:
Market Value, 2012–2021
Table 4:
Per Capita Consumption In 2007-2021
Table 5:
Imports, In Physical Terms, By Country, 2012–2021
Table 6:
Imports, In Value Terms, By Country, 2012–2021
Table 7:
Import Prices, By Country Of Origin, 2012–2021
Table 8:
Exports, In Physical Terms, By Country, 2012–2021
Table 9:
Exports, In Value Terms, By Country, 2012–2021
Table 10:
Export Prices, By Country Of Destination, 2012–2021
LIST OF FIGURES
Figure 1:
Market Volume, In Physical Terms, 2012–2021
Figure 2:
Market Value, 2012–2021
Figure 3:
Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2007-2021
Figure 4:
Market Structure – Domestic Supply vs. Imports, In Value Terms, 2007-2021
Figure 5:
Trade Balance, In Physical Terms, 2007-2021
Figure 6:
Trade Balance, In Value Terms, 2007-2021
Figure 7:
Per Capita Consumption, 2007-2021
Figure 8:
Market Forecast To 2030
Figure 9:
Products: Market Size And Growth, By Type
Figure 10:
Products: Average Per Capita Consumption, By Type
Figure 11:
Products: Exports And Growth, By Type
Figure 12:
Products: Export Prices And Growth, By Type
Figure 13:
Production Volume And Growth
Figure 14:
Exports And Growth
Figure 15:
Export Prices And Growth
Figure 16:
Market Size And Growth
Figure 17:
Per Capita Consumption
Figure 18:
Imports And Growth
Figure 19:
Import Prices
Figure 20:
Production, In Physical Terms, 2012–2021
Figure 21:
Production, In Value Terms, 2012–2021
Figure 22:
Imports, In Physical Terms, 2012–2021
Figure 23:
Imports, In Value Terms, 2012–2021
Figure 24:
Imports, In Physical Terms, By Country, 2021
Figure 25:
Imports, In Physical Terms, By Country, 2012–2021
Figure 26:
Imports, In Value Terms, By Country, 2012–2021
Figure 27:
Import Prices, By Country Of Origin, 2012–2021
Figure 28:
Exports, In Physical Terms, 2012–2021
Figure 29:
Exports, In Value Terms, 2012–2021
Figure 30:
Exports, In Physical Terms, By Country, 2021
Figure 31:
Exports, In Physical Terms, By Country, 2012–2021
Figure 32:
Exports, In Value Terms, By Country, 2012–2021
Figure 33:
Export Prices, By Country Of Destination, 2012–2021
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