
Asia - Funfair and Table or Parlour Games - Market Analysis, Forecast, Size, Trends and Insights
Asia: Board Game Market 2020
Board Game Market Size in Asia
The revenue of the board game market in Asia amounted to $X in 2017, lowering by -X% against the previous year. The board game consumption continues to indicate a temperate curtailment. The growth pace was the most rapid in 2012, when it surged by X% y-o-y. Over the period under review, the board game market reached its peak figure level of $X in 2007; however, from 2008 to 2017, it stood at a somewhat lower level.
Board Game Production in Asia
In 2017, production of funfair and table or parlour games in Asia totaled X units, going up by X% against the previous year. The board game production continues to indicate a remarkable increase. The pace of growth was the most pronounced in 2011, when it surged by X% y-o-y. Over the period under review, the board game production attained its peak figure volume in 2017, and is likely to see steady growth in the near future.
Board Game Exports in Asia
In 2017, the amount of funfair and table or parlour games exported in Asia totaled X units, lowering by -X% against the previous year. The board game exports continue to indicate a drastic downturn. The most prominent rate of growth was recorded in 2011, when it surged by X% year-to-year. In that year, the board game exports reached their peak volume of X units. From 2012 to 2017, growth of the board game exports stood at a somewhat lower level.
In value terms, board game exports stood at $X in 2017. The board game exports continue to indicate an abrupt curtailment. Over the period under review, the board game exports attained its maximum level of $X in 2008; however, from 2009 to 2017, it stood at a somewhat lower level.
Board Game Exports by Country in Asia
China prevails in board game exports structure, accounting for X units, which was near X% of total exports in 2017. It was distantly followed by Japan (X units), committing X% share of total exports.
Exports from China decreased at an average annual rate of -X% from 2007 to 2017. Japan (-X%) illustrated a downward trend over the same period. While the share of China (X%) and Japan (X%) increased significantly, the shares of the other countries remained relatively stable throughout the analyzed period.
In value terms, China ($X) remains the largest board game supplier in Asia, making up X% of global exports. The second position in the ranking was occupied by Japan ($X), with a X% share of global exports.
In China, board game exports plunged by an average annual rate of -X% over the period from 2007-2017.
Board Game Export Prices by Country in Asia
The board game export price in Asia stood at $X per unit in 2017, dropping by -X% against the previous year. The board game export price continues to indicate a drastic curtailment. The most prominent rate of growth was recorded in 2012, an increase of X% year-to-year. Over the period under review, the export prices for funfair and table or parlour games attained its peak figure level of $X per unit in 2008; however, from 2009 to 2017, it failed to regain its momentum.
Average export prices varied noticeably amongst the major exporting countries. In 2017, major exporting countries recorded the following export prices: in Japan ($X per unit) and China ($X per unit), while China ($X per unit) and Japan ($X per unit) were amongst the lowest.
From 2007 to 2017, the most notable rate of growth in terms of export prices was attained by Japan (+X% per year).
Board Game Imports in Asia
In 2017, board game imports in Asia totaled X units, coming up by X% against the previous year. The board game imports continue to indicate a drastic curtailment. The growth pace was the most rapid in 2011, with an increase of X% y-o-y. In that year, the board game imports attained their peak volume of X units. From 2012 to 2017, growth of the board game imports failed to regain its momentum.
In value terms, board game imports totaled $X in 2017. The board game imports continue to indicate a deep deduction. Over the period under review, the board game imports attained its maximum level of $X in 2009; however, from 2010 to 2017, it failed to regain its momentum.
Board Game Imports by Country in Asia
In 2017, Japan (X units) represented the key importer for funfair and table or parlour games, generating X% of total imports. The Philippines (X units) occupied the second position in the ranking, distantly followed by Malaysia (X units) and China (X units). All these countries together occupied approx. X% share of total imports. India (X units), Kuwait (X units) and China, Macao SAR (X units) occupied the mild share of total imports.
From 2007 to 2017, average annual rates of growth with regard to board game imports into Japan stood at -X%. At the same time, Malaysia (+X%), India (+X%), Kuwait (+X%) and the Philippines (+X%) displayed positive paces of growth. Moreover, Malaysia emerged as the fastest growing importer in Asia, with a CAGR of +X% from 2007-2017. By contrast, China, Macao SAR (-X%) and China (-X%) illustrated a downward trend over the same period. From 2007 to 2017, the share of Japan, China and China, Macao SAR increased by X%, X% and X% percentage points, while Kuwait (-X%), India (-X%), Malaysia (-X%) and the Philippines (-X%) saw their share reduced.
In value terms, Japan ($X) constitutes the largest market for imported funfair and table or parlour games in Asia, making up X% of global imports. The second position in the ranking was occupied by the Philippines ($X), with a X% share of global imports. It was followed by Malaysia, with a X% share.
From 2007 to 2017, the average annual growth rate of value in Japan totaled -X%. The remaining importing countries recorded the following average annual rates of imports growth: the Philippines (+X% per year) and Malaysia (+X% per year).
Board Game Import Prices by Country in Asia
The board game import price in Asia stood at $X per unit in 2017, reducing by -X% against the previous year. The board game import price continues to indicate a drastic drop. The pace of growth was the most pronounced in 2008, when the import prices increased by X% y-o-y. Over the period under review, the import prices for funfair and table or parlour games reached its maximum level of $X per unit in 2010; however, from 2011 to 2017, it stood at a somewhat lower level.
Import prices varied noticeably by the country of destination; the country with the highest import price was Japan ($X per thousand units), while Kuwait ($X per thousand units) was amongst the lowest.
From 2007 to 2017, the most notable rate of growth in terms of import prices was attained by Japan (-X% per year), while the other leaders experienced a decline in the import price figures.
Base Year | Historical Period | Forecast Period | Units |
---|---|---|---|
2022 | 2012-2022 | 2023-2030 | US$, Tons |
This report provides an in-depth analysis of the board game market in Asia. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2025.
Making Data-Driven Decisions to Grow Your Business
A Quick Overview of Market Performance
Understanding the Current State of The Market and Its Prospects
Finding New Products to Diversify Your Business
Choosing the Best Countries to Establish Your Sustainable Supply Chain
Choosing the Best Countries to Boost Your Exports
The Latest Trends and Insights into The Industry
The Largest Importers on The Market and How They Succeed
The Largest Exporters on The Market and How They Succeed
The Largest Producers on The Market and Their Profiles
The Largest Markets And Their Profiles
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