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U.S. - Video Game Consoles - Market Analysis, Forecast, Size, Trends and Insights
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View PricingU.S.: Video Game Console Market 2024
Video Game Console Exports
Exports from the U.S.
In 2022, shipments abroad of video game consoles increased by 48% to X units, rising for the sixth year in a row after four years of decline. Over the period under review, exports continue to indicate a strong expansion. The most prominent rate of growth was recorded in 2020 when exports increased by 73% against the previous year. Over the period under review, the exports reached the maximum in 2022 and are expected to retain growth in the immediate term.
In value terms, video game console exports fell to $X in 2022. Overall, exports, however, continue to indicate a noticeable slump. The most prominent rate of growth was recorded in 2017 when exports increased by 47% against the previous year. Over the period under review, the exports attained the peak figure at $X in 2012; however, from 2013 to 2022, the exports remained at a lower figure.
Exports by Country
Mexico (X units) was the main destination for video game console exports from the United States, accounting for a 64% share of total exports. Moreover, video game console exports to Mexico exceeded the volume sent to the second major destination, Canada (X units), sixfold. The third position in this ranking was held by Chile (X units), with a 3.5% share.
From 2012 to 2022, the average annual rate of growth in terms of volume to Mexico amounted to +28.7%. Exports to the other major destinations recorded the following average annual rates of exports growth: Canada (+1.9% per year) and Chile (+6.1% per year).
In value terms, Canada ($X), Mexico ($X) and Brazil ($X) constituted the largest markets for video game console exported from the United States worldwide, together comprising 74% of total exports. These countries were followed by Chile, Paraguay, Hong Kong SAR, Peru, China and Taiwan (Chinese), which together accounted for a further 11%.
Taiwan (Chinese), with a CAGR of +36.3%, saw the highest rates of growth with regard to the value of exports, among the main countries of destination over the period under review, while shipments for the other leaders experienced more modest paces of growth.
Export Prices by Country
In 2022, the average video game console export price amounted to $X per unit, which is down by -32.4% against the previous year. Over the period under review, the export price continues to indicate a abrupt shrinkage. The growth pace was the most rapid in 2017 an increase of 8.9% against the previous year. As a result, the export price reached the peak level of $X per unit. From 2018 to 2022, the average export prices remained at a lower figure.
There were significant differences in the average prices for the major export markets. In 2022, amid the top suppliers, the country with the highest price was Canada ($X per unit), while the average price for exports to Mexico ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was recorded for supplies to Canada (-1.7%), while the prices for the other major destinations experienced a decline.
Video Game Console Imports
Imports into the U.S.
For the third year in a row, the United States recorded growth in supplies from abroad of video game consoles, which increased by 52% to X units in 2022. Overall, imports showed a strong increase. The most prominent rate of growth was recorded in 2020 with an increase of 139% against the previous year. Over the period under review, imports reached the maximum in 2022 and are likely to see gradual growth in years to come.
In value terms, video game console imports soared to $X in 2022. Over the period under review, imports posted buoyant growth. The most prominent rate of growth was recorded in 2020 with an increase of 57%. Over the period under review, imports attained the peak figure in 2022 and are expected to retain growth in the immediate term.
Imports by Country
In 2022, China (X units) was the main supplier of video game console to the United States, accounting for a 91% share of total imports. Moreover, video game console imports from China exceeded the figures recorded by the second-largest supplier, Vietnam (X units), more than tenfold.
From 2012 to 2022, the average annual rate of growth in terms of volume from China totaled +12.9%. The remaining supplying countries recorded the following average annual rates of imports growth: Vietnam (+230.3% per year) and Japan (+29.2% per year).
In value terms, China ($X) constituted the largest supplier of video game consoles to the United States, comprising 90% of total imports. The second position in the ranking was held by Vietnam ($X), with a 7.5% share of total imports.
From 2012 to 2022, the average annual growth rate of value from China stood at +7.9%. The remaining supplying countries recorded the following average annual rates of imports growth: Vietnam (+224.9% per year) and Japan (+17.7% per year).
Import Prices by Country
The average video game console import price stood at $X per unit in 2022, declining by -22.9% against the previous year. Overall, the import price showed a noticeable contraction. The growth pace was the most rapid in 2017 when the average import price increased by 24%. Over the period under review, average import prices reached the maximum at $X per unit in 2018; however, from 2019 to 2022, import prices stood at a somewhat lower figure.
Prices varied noticeably by country of origin: amid the top importers, the country with the highest price was Vietnam ($X per unit), while the price for Japan ($X per unit) was amongst the lowest.
From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Vietnam (-1.6%), while the prices for the other major suppliers experienced a decline.
Source: IndexBox Platform
Frequently Asked Questions (FAQ) :
This report provides an in-depth analysis of the video game console market in the U.S.. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.
Product coverage:
- Prodcom 26406050 - Video game consoles (not operated by means of payments)
Country coverage:
- United States
Data coverage:
- Market volume and value
- Per Capita consumption
- Forecast of the market dynamics in the medium term
- Trade (exports and imports) in the U.S.
- Export and import prices
- Market trends, drivers and restraints
- Key market players and their profiles
Reasons to buy this report:
- Take advantage of the latest data
- Find deeper insights into current market developments
- Discover vital success factors affecting the market
This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.
In this report, you can find information that helps you to make informed decisions on the following issues:
- How to diversify your business and benefit from new market opportunities
- How to load your idle production capacity
- How to boost your sales on overseas markets
- How to increase your profit margins
- How to make your supply chain more sustainable
- How to reduce your production and supply chain costs
- How to outsource production to other countries
- How to prepare your business for global expansion
While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.
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1. INTRODUCTION
Making Data-Driven Decisions to Grow Your Business
- REPORT DESCRIPTION
- RESEARCH METHODOLOGY AND AI PLATFORM
- DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
- GLOSSARY AND SPECIFIC TERMS
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2. EXECUTIVE SUMMARY
A Quick Overview of Market Performance
- KEY FINDINGS
- MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
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3. MARKET OVERVIEW
Understanding the Current State of The Market and Its Prospects
- MARKET SIZE
- MARKET STRUCTURE
- TRADE BALANCE
- PER CAPITA CONSUMPTION
- MARKET FORECAST TO 2030
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4. MOST PROMISING PRODUCT
Finding New Products to Diversify Your Business
This Chapter is Available Only for the Professional Edition PRO- TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
- BEST-SELLING PRODUCTS
- MOST CONSUMED PRODUCT
- MOST TRADED PRODUCT
- MOST PROFITABLE PRODUCT FOR EXPORT
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5. MOST PROMISING SUPPLYING COUNTRIES
Choosing the Best Countries to Establish Your Sustainable Supply Chain
This Chapter is Available Only for the Professional Edition PRO- TOP COUNTRIES TO SOURCE YOUR PRODUCT
- TOP PRODUCING COUNTRIES
- TOP EXPORTING COUNTRIES
- LOW-COST EXPORTING COUNTRIES
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6. MOST PROMISING OVERSEAS MARKETS
Choosing the Best Countries to Boost Your Exports
This Chapter is Available Only for the Professional Edition PRO- TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
- TOP CONSUMING MARKETS
- UNSATURATED MARKETS
- TOP IMPORTING MARKETS
- MOST PROFITABLE MARKETS
7. PRODUCTION
The Latest Trends and Insights into The Industry
- PRODUCTION VOLUME AND VALUE
8. IMPORTS
The Largest Import Supplying Countries
- IMPORTS FROM 2012–2023
- IMPORTS BY COUNTRY
- IMPORT PRICES BY COUNTRY
9. EXPORTS
The Largest Destinations for Exports
- EXPORTS FROM 2012–2023
- EXPORTS BY COUNTRY
- EXPORT PRICES BY COUNTRY
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10. PROFILES OF MAJOR PRODUCERS
The Largest Producers on The Market and Their Profiles
This Chapter is Available Only for the Professional Edition PRO -
LIST OF TABLES
- Key Findings In 2023
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Per Capita Consumption In 2012-2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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LIST OF FIGURES
- Market Volume, In Physical Terms, 2012–2023
- Market Value, 2012–2023
- Market Structure – Domestic Supply vs. Imports, In Physical Terms, 2012-2023
- Market Structure – Domestic Supply vs. Imports, In Value Terms, 2012-2023
- Trade Balance, In Physical Terms, 2012-2023
- Trade Balance, In Value Terms, 2012-2023
- Per Capita Consumption, 2012-2023
- Market Volume Forecast to 2030
- Market Value Forecast to 2030
- Products: Market Size And Growth, By Type
- Products: Average Per Capita Consumption, By Type
- Products: Exports And Growth, By Type
- Products: Export Prices And Growth, By Type
- Production Volume And Growth
- Exports And Growth
- Export Prices And Growth
- Market Size And Growth
- Per Capita Consumption
- Imports And Growth
- Import Prices
- Production, In Physical Terms, 2012–2023
- Production, In Value Terms, 2012–2023
- Imports, In Physical Terms, 2012–2023
- Imports, In Value Terms, 2012–2023
- Imports, In Physical Terms, By Country, 2023
- Imports, In Physical Terms, By Country, 2012–2023
- Imports, In Value Terms, By Country, 2012–2023
- Import Prices, By Country Of Origin, 2012–2023
- Exports, In Physical Terms, 2012–2023
- Exports, In Value Terms, 2012–2023
- Exports, In Physical Terms, By Country, 2023
- Exports, In Physical Terms, By Country, 2012–2023
- Exports, In Value Terms, By Country, 2012–2023
- Export Prices, By Country Of Destination, 2012–2023
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