World - Games Operated By Coins, Banknotes Or Discs - Market Analysis, Forecast, Size, Trends And Insights
Report Update: Apr 1, 2024

World - Games Operated By Coins, Banknotes Or Discs - Market Analysis, Forecast, Size, Trends And Insights

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Coin Game Market

The global coin game market is anticipated to see a decline in consumption over the next eight years, with a forecasted decrease in market performance. Consumption of games operated by coins, banknotes, or discs increased in 2022, but overall market volume and value are expected to contract by 2030. The United States leads in consumption and imports, while China dominates in market value and production. Global imports and exports of coin games are also analyzed, with the UK and China among the top exporting countries.

Market Forecast

The coin game market is expected to start a downward consumption trend over the next eight years. The performance of the market is forecast to decrease slightly, with an anticipated CAGR of -2.2% for the eight-year period from 2022 to 2030, which is projected to depress the market volume to 58M units by the end of 2030.

In value terms, the market is forecast to contract with an anticipated CAGR of +2.4% for the period from 2022 to 2030, which is projected to bring the market value to $26.8B (in nominal prices) by the end of 2030.

Consumption

World Consumption of Games Operated By Coins, Banknotes Or Discs

In 2022, consumption of games operated by coins, banknotes or discs increased by 44% to 69M units, rising for the second year in a row after two years of decline. Overall, consumption showed a remarkable increase. Over the period under review, global consumption reached the maximum volume in 2022 and is expected to retain growth in the near future.

The global coin game market size dropped to $22.2B in 2022, waning by -12.6% against the previous year. This figure reflects the total revenues of producers and importers (excluding logistics costs, retail marketing costs, and retailers' margins, which will be included in the final consumer price). Over the period under review, the total consumption indicated a notable expansion from 2012 to 2022: its value increased at an average annual rate of +2.9% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, consumption increased by +19.3% against 2020 indices. As a result, consumption attained the peak level of $31.3B. From 2019 to 2022, the growth of the global market remained at a somewhat lower figure.

Consumption By Country

The United States (34M units) remains the largest coin game consuming country worldwide, comprising approx. 49% of total volume. Moreover, coin game consumption in the United States exceeded the figures recorded by the second-largest consumer, China (6.1M units), sixfold. The UK (4.5M units) ranked third in terms of total consumption with a 6.5% share.

In the United States, coin game consumption expanded at an average annual rate of +42.1% over the period from 2012-2022. The remaining consuming countries recorded the following average annual rates of consumption growth: China (+2.8% per year) and the UK (+1.0% per year).

In value terms, China ($10.1B) led the market, alone. The second position in the ranking was held by Japan ($1.8B). It was followed by Indonesia.

In China, the coin game market increased at an average annual rate of +2.3% over the period from 2012-2022. In the other countries, the average annual rates were as follows: Japan (+5.1% per year) and Indonesia (+4.1% per year).

The countries with the highest levels of coin game per capita consumption in 2022 were the United States (102 units per 1000 persons), Taiwan (Chinese) (79 units per 1000 persons) and the UK (66 units per 1000 persons).

From 2012 to 2022, the most notable rate of growth in terms of consumption, amongst the main consuming countries, was attained by the United States (with a CAGR of +41.2%), while consumption for the other global leaders experienced more modest paces of growth.

Production

World Production of Games Operated By Coins, Banknotes Or Discs

In 2022, global coin game production declined modestly to 29M units, waning by -1.8% on 2021 figures. Over the period under review, the total production indicated a pronounced increase from 2012 to 2022: its volume increased at an average annual rate of +2.2% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, production increased by +15.7% against 2020 indices. The pace of growth was the most pronounced in 2018 with an increase of 31%. As a result, production attained the peak volume of 42M units. From 2019 to 2022, global production growth remained at a lower figure.

In value terms, coin game production declined to $23.7B in 2022 estimated in export price. Overall, production, however, showed a relatively flat trend pattern. The growth pace was the most rapid in 2018 with an increase of 47%. As a result, production attained the peak level of $44.8B. From 2019 to 2022, global production growth failed to regain momentum.

Production By Country

The countries with the highest volumes of production in 2022 were China (5.2M units), the UK (2.9M units) and India (2.4M units), with a combined 36% share of global production. Taiwan (Chinese), Japan, the United States, Indonesia, Russia, Brazil, Pakistan, the Philippines, Slovakia and Denmark lagged somewhat behind, together accounting for a further 36%.

From 2012 to 2022, the biggest increases were recorded for Slovakia (with a CAGR of +45.0%), while production for the other global leaders experienced more modest paces of growth.

Imports

World Imports of Games Operated By Coins, Banknotes Or Discs

In 2022, purchases abroad of games operated by coins, banknotes or discs increased by 88% to 49M units, rising for the second year in a row after two years of decline. Overall, imports enjoyed a buoyant increase. The most prominent rate of growth was recorded in 2021 with an increase of 96%. Global imports peaked in 2022 and are expected to retain growth in years to come.

In value terms, coin game imports surged to $3.3B in 2022. Over the period under review, imports, however, continue to indicate a mild reduction. Over the period under review, global imports hit record highs at $4.8B in 2018; however, from 2019 to 2022, imports remained at a lower figure.

Imports By Country

The United States dominates imports structure, reaching 33M units, which was near 67% of total imports in 2022. It was distantly followed by the UK (3.2M units), constituting a 6.4% share of total imports. China (2.1M units), Spain (1M units), Singapore (1M units), Italy (0.9M units) and Argentina (0.8M units) held a little share of total imports.

The United States was also the fastest-growing in terms of the games operated by coins, banknotes or discs imports, with a CAGR of +121.4% from 2012 to 2022. At the same time, China (+62.5%), Spain (+15.6%), Argentina (+11.9%) and Italy (+5.3%) displayed positive paces of growth. By contrast, Singapore (-2.2%) and the UK (-6.3%) illustrated a downward trend over the same period. From 2012 to 2022, the share of the United States and China increased by +67 and +4.1 percentage points, respectively. The shares of the other countries remained relatively stable throughout the analyzed period.

In value terms, the United States ($859M) constitutes the largest market for imported games operated by coins, banknotes or discs worldwide, comprising 26% of global imports. The second position in the ranking was taken by the UK ($164M), with a 5% share of global imports. It was followed by Spain, with a 3.8% share.

From 2012 to 2022, the average annual rate of growth in terms of value in the United States amounted to +3.5%. In the other countries, the average annual rates were as follows: the UK (+2.2% per year) and Spain (+6.8% per year).

Import Prices By Country

The average coin game import price stood at $67 per unit in 2022, shrinking by -26.2% against the previous year. Over the period under review, the import price showed a deep contraction. The most prominent rate of growth was recorded in 2015 when the average import price increased by 26% against the previous year. Over the period under review, average import prices reached the maximum at $283 per unit in 2016; however, from 2017 to 2022, import prices stood at a somewhat lower figure.

Prices varied noticeably by country of destination: amid the top importers, the country with the highest price was Spain ($124 per unit), while China ($25 per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by the UK (+9.1%), while the other global leaders experienced mixed trends in the import price figures.

Exports

World Exports of Games Operated By Coins, Banknotes Or Discs

In 2022, the amount of games operated by coins, banknotes or discs exported worldwide soared to 9.1M units, rising by 19% on the previous year. Overall, exports, however, showed a relatively flat trend pattern. The growth pace was the most rapid in 2021 with an increase of 53% against the previous year. The global exports peaked at 9.8M units in 2012; however, from 2013 to 2022, the exports remained at a lower figure.

In value terms, coin game exports skyrocketed to $3.5B in 2022. Over the period under review, exports, however, continue to indicate a slight reduction. Over the period under review, the global exports reached the peak figure at $4.4B in 2018; however, from 2019 to 2022, the exports failed to regain momentum.

Exports By Country

The UK (1.6M units) and China (1.3M units) represented roughly 31% of total exports in 2022. Mexico (634K units) ranks next in terms of the total exports with a 7% share, followed by Taiwan (Chinese) (5.6%). Spain (395K units), Denmark (394K units), Greece (361K units), India (360K units), the Philippines (348K units), Italy (277K units), Poland (261K units), the United States (239K units) and Sweden (234K units) followed a long way behind the leaders.

From 2012 to 2022, the biggest increases were recorded for Sweden (with a CAGR of +34.0%), while shipments for the other global leaders experienced more modest paces of growth.

In value terms, China ($743M), the United States ($671M) and Mexico ($223M) constituted the countries with the highest levels of exports in 2022, together accounting for 47% of global exports. Taiwan (Chinese), Spain, the UK, Poland, Italy, the Philippines, Denmark, Sweden, Greece and India lagged somewhat behind, together comprising a further 14%.

Among the main exporting countries, Sweden, with a CAGR of +25.3%, recorded the highest growth rate of the value of exports, over the period under review, while shipments for the other global leaders experienced more modest paces of growth.

Export Prices By Country

The average coin game export price stood at $383 per unit in 2022, growing by 11% against the previous year. Over the period under review, the export price, however, recorded a relatively flat trend pattern. The most prominent rate of growth was recorded in 2016 an increase of 21% against the previous year. Over the period under review, the average export prices reached the peak figure at $697 per unit in 2018; however, from 2019 to 2022, the export prices stood at a somewhat lower figure.

There were significant differences in the average prices amongst the major exporting countries. In 2022, amid the top suppliers, the country with the highest price was the United States ($2,806 per unit), while India ($5.8 per unit) was amongst the lowest.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Taiwan (Chinese) (+9.9%), while the other global leaders experienced mixed trends in the export price figures.

Source: IndexBox Market Intelligence Platform

This report provides an in-depth analysis of the global coin game market. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 32404230 - Games operated by coins, banknotes, discs or other similar articles (excluding bowling alley equipment)

Country coverage:

Worldwide - the report contains statistical data for 200 countries and includes detailed profiles of the 50 largest consuming countries:

+ the largest producing countries

Data coverage:

  • Global market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Global production, split by region and country
  • Global trade (exports and imports)
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. GLOBAL PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. GLOBAL IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. GLOBAL EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • United States
    • China
    • Japan
    • Germany
    • United Kingdom
    • France
    • Brazil
    • Italy
    • Russian Federation
    • India
    • Canada
    • Australia
    • Republic of Korea
    • Spain
    • Mexico
    • Indonesia
    • Netherlands
    • Turkey
    • Saudi Arabia
    • Switzerland
    • Sweden
    • Nigeria
    • Poland
    • Belgium
    • Argentina
    • Norway
    • Austria
    • Thailand
    • United Arab Emirates
    • Colombia
    • Denmark
    • South Africa
    • Malaysia
    • Israel
    • Singapore
    • Egypt
    • Philippines
    • Finland
    • Chile
    • Ireland
    • Pakistan
    • Greece
    • Portugal
    • Kazakhstan
    • Algeria
    • Czech Republic
    • Qatar
    • Peru
    • Romania
    • Vietnam
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023
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